﻿using System;

using Game.Common;

namespace Game.Command.Internal
{
    public class AttackParameters : GameParameters
    {
        public int ExperienceDivisorAttack 
        {
            get { return 1; }
        }
        
        public int ExperienceDivisorDefense
        {
            get { return 1; }
        }
        
        public int AttackPower
        {
            get { return 5; }
        }
        
    }
}
